Blade Ballad
Devlog
- December 23, 2024 by khiemgluong#devlog, #melee, #update, #kinematics, #gladiator, #colosseum, #dialogue, #mission, #combatVERSION 0.4.0 Combat V3 Flow and balance is crucial for engaging combat; to feel a sense of uninterrupted movement and power that you can pressure onto your opponent, while they can do the same to you... Continue reading
- September 06, 2024 by khiemgluong#devlog, #combat, #character, #inventoryAfter six months of solo development, there’s a lot to cover beyond just the combat system. I’ll go over the various improvements to the combat, code, and designs that have shaped Blade Ballad int... Continue reading
- March 02, 2024 by khiemgluong#basebuilding, #update, #early access, #demoThis devlog marks the first public release of Blade Ballad, but still just as an early access demo. I’ve bumped up the versioning from 0.1.x which were just prototype versions til now, signifying th... Continue reading