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Blade Ballad kinematics procedural blade swings

Blade Ballad is an experimental kinematics driven melee game, where you have precision control over the swing of your blade. Combat prioritizes timing and coordination, instead of stat superiority.

There's also a simple building system, which uses triangles instead of voxels.   Devlog 0.2.0 has a video that goes in depth about this system. Press "T" to   tilt a placeable object.

Everything is currently in early development, this demo is  primarily to showcase the combat & building mechanic and receive some feedback on it, being more   of a playtest rather than a game release.

Useful playtest commands (open/close the console terminal with the "/" key)

  • fly  ; allows flying
  • invcbl ; cannot be damaged
  • npc ; disable all NPCs, useful if you want to build without being attacked
  • spawn <n> ; spawn n amount of NPCs at where you are currently looking at
  • add_item <itemname> <n>  ;add an item with a name in Pascal case with n amount, for example add_item MudWall 70. Refer to the list of items below that you can add
    • SteelArmPlates
    • KettleHat
    • Bascinet
    • SteelPlateCuirass
    • SteelPlateTorso
    • Katana
    • Ninjato
    • Shortsword
    • Zweihander
    • MudFloor
    • StoneFloor
    • WoodFloor
    • MudWall
    • PlasterWall
    • StoneWall
    • WoodWall
    • WoodDoor

Press V to toggle camera view. Scrolling while in 3rd person also zooms the camera in and out.

As an early access demo, there's bound to be some bugs, and plenty of undeveloped content, so I would appreciate any bug reports. 

Legal disclaimer: Both of the aforementioned game mechanics are copyrighted. 

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Click download now to get access to the following files:

0.2.1_windows.zip 646 MB
0.2.1_macOS.zip 647 MB
0.2.0_windows.zip 639 MB
0.2.0_macOS.zip 640 MB
Blade Ballad 0.1.0 macOs.app.zip 247 MB
Blade Ballad 0.1.0 Windows.zip 250 MB

Development log

Comments

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it's a good game but my Potato pc can't run it :)

Totally get you.. it’s still early access and there’s definitely a lot of optimizations I need to get on